Saturday, June 19, 2021

Saving F'dech Fo's Tomb

I've never been a collector. But this year at the NTRPGCon, I got really exciting about the Judges Guild. I bought a bunch of modules from a booth based, in the main, solely upon one criteria: the cover looked cool, or, even better, "totally metal." One of these purchases was F'dech Fo's Tomb. Note how totally metal the cover is:




I failed to read the Wikipedia article which states clearly that it received only bad reviews:

Pulsipher commented that "Even at [a lower price], this booklet is a waste of money."

I am sad for this, because most Judges Guild stuff is great. Before I discovered this, based solely upon the bad ass and totally metal cover, I decided to use the town of Dantell as one of the towns on the Outdoor Survival board I am running as a wilderness campaign for a group of mine. When I carefully read the module (assuming, since it was JG, that it was going to be filled with awesomeness) I was sorely disappointed. Perhaps I had made a mistake.

But then I realized that what I was encountering was a series of missed opportunities. And that what the module offered me was an opportunity of my own: I could save F'dech Fo's Tomb.

First, missed opportunity: the map of the Tomb itself sucks. Think of Bryce Lynch's criteria for review. Now think of a dungeon map with none of those things. That is F'dech Fo's Tomb, as presented. (Sigh.) I had to draw a new map of the Tomb itself. The tomb as drawn is a completely linear set of five rooms with no traps, no tricks, no secret doors, nothing.

Here is my map of the Tomb:




Another missed opportunity: how did F'dech Fo wind up a lich. the module just says that about a hundred years ago, pissed of that his once wandering nomadic tribe decided to settle down for the village life, got pissed off, went up on a hill outside of town, lifted up his hand, and green lightning totally burned him to a crispy black skeleton. That's it.

So I made up that in his anger he called on the shadow side of his jaguar god to curse him as a lich so that he could take revenge on his tribe. His god's shadow side willingly obliged. Then a team of associated shamans managed to pray and sacrifice enough to the light side of the jaguar god to trap him while, nevertheless, giving him an honorable burial, for, as the module says, "the people still loved him."

Next major missed opportunity: clues that help the players figure out the bad things to come. For example, the lich's inner crypt is guarded by a kind of "force field" that keeps him from unleashing his evil on the village. There is no reason given for this. It is no part of the legend anywhere else presented in the module, no NPC is said to know about any of this, the legend does not mention it nor even hint at it. No one in town knows about it. There are no clues. If they pass through the vaguely purplish veil, it comes down and he wakens and starts wreaking havoc. End of story. So I had to fix this.

The ancient society of shamans prayed to their god to protect them from the lich's wrath with much sacrifice. Their answer was to provide this magical barrier. The current town shaman knows nothing of this, but I placed various nonverbal and even written clues as to the existence of a barrier and the danger in taking it down. For example, only offering incense in the shrine room will open the secret door to the inner crypt itself. When this happens, a voice will boom out, warning not to break the seal.

I did not need half the descriptions of all the NPCs in Dantell. But I did need the chief and the shaman. But what about this dude, Ninax the Watchman of the Water, who lives just outside of this unwelcoming primitive town? So I decided, he had taken them on as a special project out of some kind of love for their simplicity. So I had him come out and greet the party as they arrived first of all. Through a series of bad reaction rolls, the relationship did not start off on a good foot. But they were warned of the villages troubles and general unfriendliness to strangers.

The chief and shaman then greeted them as they neared the town. They were warned not to enter the town and to camp only on the outside. Then the shaman promised to meet them by night (in common, so his chief would not hear). That night, he related as much of the legend of F'dech Fo as he could remember.

Another lost opportunity: F'dech Fo's medallion, is only a "golden holy symbol." Seriously? After defeating a freaking lich? No. So I made it a medallion of control lycanthropes. This will help with the were jaguar.

Another lost opportunity: the module explicitly says that although the people think that their jaguar god of the jungle, Utigetcho, has recently become incarnate, he has NOT. It is only a were jaguar. But why is there a were jaguar at all? Seriously? Dumb. So sometimes I had to just do the exact opposite of the modules explicitly stated things. Of course Utigetcho is incarnate now! He IS the were jaguar. Duh. So unless they defeat the jaguar with F'dech Fo's medallion of control, any other "defeat" will result in the manifestation of Utigetcho himself! That should be fun.

I know all this seems like a loss. Why use such a poor module? Why use a module I had to do so much work on to "fix"? Easy. A good module is like a Rorschach test. It provides contour lines and symmetry -- sources of imagined patterns. This allows my mind to free associate with some material already presented to me so that I don't have to produce from scratch but in dialogue with something in front of me. So, in the end, this bad module has turned out pretty good.

Fight on!

1 comment:

  1. Nah, ignore the reviews! Lew Pulsiver's reviews are always negative. I think it was a matter of honour to loath everything!

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