Saturday, February 3, 2018
Perilous Realms Campaign World Map
Above is my campaign-world map for the Perilous Realms medieval fantasy wargames campaign.
The Perilous Realms are my name for my own amalgamation of what I, in my limited knowledge, can amalgamate of various civilizations abstracted and anachronistically represented at their various heights but frozen somewhere between about 500 and 1,000 A.D. So, there is Aegyptus, but also the Holy Empire (Byzantium). There is Parthia (Persian), the great Central Kingdom (China), the Empire of the Sun (Japan), Shangri-La, Wudang, Old Araby, the Paladin Duchies of Westernesse, Logres, Libya, Nubia, Nod, and various wildernesses - even the Land of the Lost.
I base the map on some of the old Mappe Mundi of the ancient world, such as the following.
These were more detailed and "realistic" versions of the more abstract and theological Mappe Mundi that represented the three known continents in geometric and cosmographic relationship to each other. Note that these maps are "oriented": east is at the top of the map, as it is where the Sun rises.
Fight on!
Labels:
campaign,
Christendom,
cosmos,
DIY,
map,
Perilous Realms,
setting
Friday, February 2, 2018
Rolling Characters On-The-Fly
Armor, FM:
d6+1
Weapons, FM: d6:
1 Magic Sword
2 Sword and Bow
3 Sword
4 Spear and Dagger
5 Club and Dagger
6 Club
Magic Sword on d6:
1 +3 Lightning
2-3 +2 Magic Missile
4-6 +1 Light
Armor, CL:
d6+3
Weapons, CL:
High: mace
Low: club
CL: healing potion; turn undead (reminder)
MU d3:
1 Sleep
2 Charm
3 Light
Gold: 3d6, straight-up
Note: I used the above to roll-up the middle-schooler's characters on the fly so that I could drop them straight into play. It worked. Lots of fun.
Temple of Zaphron, Goddess of Frogs
Encounter Table d6
1-3 Kobolds 1d6
4-5 Skeletons 2d6
6 Merak
Merak the Unexpected
MU4 AC9 MV9
Sleep
Polymorph
Lightning
Phantasmal Forces
Kobolds
HD1/2 AC7 MV6
Formation: Shields, Spears, Darts
Skeletons
HD1/2 AC7 MV6
Shields, helmets, spears
Reassemble unless burned / crushed
1 Treasure Chamber
Pit trap, 10' immediately before the door
Treasury
Chest, Treasure, Small, poison-needle on latch
1,500gp steel ring with adamant stone; weight 100pcs
2 Medium Diamonds 100 each (200 total); 4 Small Diamonds 50 each (200 total); 6 Small Rubies 50 each (300 total); 2 Small Pearls 50 each (100 total); 4 Small Sapphires 50 each (200 total); 2 Small Opals 50 each (100 total); gems total value 1Kgp; weight 200pcs
300gp; 400sp; total pcs value 500gp; weight 700pcs
Total value: 3Kgp
Total weight: 1Kpcs
Armory
Shield +1
Chainmail +1
Helmet +1
Sword +1: Windbiter (Common)
Lawful
Int: 8 Ego: 3, Empathy
Detect Magic
Detect Metal & What Kind
Dagger +1
Bow +1
Potion of Heroism
Potion of Invisibility
Scroll Protection Undead
2 Trick Exit Room
Two levers to left of large locked double doors
Lever Left Up: Green
Lever Right Up: Blue
Left Down / Right Up: Green Lightning bolt
Left up / Right Down: Door open + Green Lightning bolt
Left Down / Right Down: Door open (no lightning)
3 Hidden Treasure Vault
Bucket, Acid, above secret door: avoidable if look up before entry
Chest, Treasure, Locked, Large
5K Brass Urn Studded with Tiger’s Eyes; weight 100pcs
Large Emerald 500gp; 4 Medium Diamonds 100each (400gp total); 2 Medium Topaz 50each (100gp total); total gems value: 1Kgp; weight 70pcs
1Kgp; 2Ksp; 4Kcp; total pcs value: 3Kgp; weight 7Kpcs
Total value: 9Kgp
Total weight: 7,170pcs
4 Connection
Empty: straw, mud
Merak flees through this room, gone by the time PCs unstick the door.
5 Tapestry Hall
Tapestry of Frog God Zaphron shooting green lightning bolts.
Unknown language says poem about Zaphron.
6 Merak’s Study
Merak (see above) attacks (if party noisy, Protection, from scroll, before arrival):
Sleep; Polymorph; Lightning; Phantasmal Forces
Leaves immediately upon taking damage: skips to phantasmal force as distraction; door stuck behind him.
Desk, chair, chez lounge, ash tray with cigar, side table with brandy snifter and glass; on Desk:
Parchment, ink-well, quill
lvl1 spell book, complete
Scroll Protection Magic
Scroll, Arcane: Detect Evil, Wizard Lock, Dispell Magic
Books, 3: Astrologous Minor, Herbiary Infernum, Amphibicon
Map to treasure: 3. Hidden Vault
7 Sanctuary of Zaphron
Door behind idol, stuck
Idol of hollow clay painted gold with two emerald eyes:
1K; 1K “The Eyes of Zaphron;” Magnetically attracted to one another; weight 100pcs each, 200pcs total
Pedestal triggers successive portcullises if treasure disturbed
Treasure chest with giant emerald latch serves as contribution basin
1K emerald latch (part of cask)
3K Frog Crown: Green Gold with Aquamarines; weight 100pcs
300gp; 300sp; 300cp; total pcs value: 525gp; weight 900pcs
Total value: 6,525gp
Total weight: 1,200pcs
Brazier of green fire
Doors, double, stuck
Portcullises left and right, two
Top left: empty; Bottom left: kobolds; Top right: skeletons; bottom right: empty
Note:
Just ran this for a middle school D&D club. I started them off in the main sanctuary, having already triggered the trap with kobolds bearing down. Instant combat. Had their attention! We rolled character information as we needed it! (I'll post how I did that in next post.) Next session: they explored and found the treasures / tricks. Final session: extraction with encumbrance issues (lucky kids had no random encounters!) Then we discussed character creation.
So, I went "backwards," and now they are hooked!
Next up: referees Workshop: Part I. Presenting; Part II. Preparing.
Fight on!
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