Monday, September 5, 2016

Weather in the Wilderness & for Campaign Baronies


Roll two dice to determine weather, one indicates precipitation, the other indicates relative extremity. Rivers and cities as per terrain of surrounding area.

Weather Table
Weather
Clear
Woods
Marsh
Mountains
Desert
Precipitation
1-2
1-2
1-3
1
1
Extremity
1-2
1
1
1-2
1-3

Weather is relative to season: winter precipitation = snow, etc.

Extreme precipitation = thunderstorm, blizzard or even a tornado or hurricane, depending upon location and referee interpretation.

Extreme weather without precipitation:
  • spring = strong winds
  • summer = heat wave
  • fall = dense fog
  • winter = cold snap; etc.

All other rolls assume seasonably clement weather. Precipitation covers tracks and scents. Both precipitation and extreme weather deal cumulative terrain penalties.

For a campaign year, especially for character baronies and territories, extreme precipitation indicates flooding; penalize yields accordingly. Normal precipitation indicates bumper crops, etc. Extreme weather without precipitation lowers yields due to a late freeze, a drought, etc. Other rolls indicate normal temperate climate yields.

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