B. Their Operations
"The statement
that the medieval Church frowned upon this discipline [of astrology] is often
taken in a sense that makes it untrue. Orthodox theologians could accept the
theory that the planets had an effect on events and on psychology, and, much
more, on plants and minerals." p. 103.
What, then, did the
church fight against? To paraphrase: three things: a. lucrative but misleading
"predictive" astrology, b. astrological determinism and c. anything
that looked like the worship of heavenly bodies. He then goes into a wonderful
description of the qualities possessed and, thereby, imparted, by each of the
seven planets. He, unfortunately, does not do the same for the signs of the
zodiac, etc., much to our loss!
Astrology was merely
the acceptance that such great realities as the stars and the planets must have
an influence on lesser bodies like our own. The lesser the reality the greater
the influence, so, especially on minerals such as gems and the like (gold is
the product of the sun "influencing" underground mineral deposits,
etc.), then plants, the minds of unwise people and especially on mass societal
events (guided, as usual, by the minds of many unwise people).
This influence creates
a certain character that "harmonizes" with the character of the
influencing planet. But it does not say what this character will produce or
what choices in must make. Therefore, then as now, making predictions based
upon astrology of particular concrete human decisions was and is frowned upon
by the church as entirely misleading. The influence is obvious and
"scientific." The power of prediction is a farce. This is in large
part because the church ruled out determinism. And, of course, anything that
smacked of idolatry.
Again, Lewis' way of reminding us our own western
heritage about this stuff, especially the "influences" I think
provides just excellent resources for imagining "magic" in fantasy
settings. The central principle of alchemy, found on the Emerald Tablet, is
"as above, so below." This could be used to truly interesting results
with dungeon design. Imagine a dungeon of 9 levels, each deeper one
corresponding to an ever higher heavenly sphere that "influenced" it.
Going down, silver, quicksilver, copper, gold iron, tin, lead, gems, etc. Fun!
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