tag:blogger.com,1999:blog-2617138022054780131.post5820234962802388809..comments2024-02-25T11:09:25.301-08:00Comments on Campaigns Playable: Party BalanceTetramorphhttp://www.blogger.com/profile/07253316716885460459noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-2617138022054780131.post-82498287628118473662015-11-02T19:08:37.869-08:002015-11-02T19:08:37.869-08:00I had to look up the second one. I am intrigued b...I had to look up the second one. I am intrigued by the idea of using a foreign language for the attributes in an RPG. Words for human attributes are kind of like named colors applied to the light spectrum, and using different sets of colors can result in very different representations.<br /><br />An RPG set in classical times or maybe late antiquity could use Latin attribute names for instance. James McCannhttps://www.blogger.com/profile/18071008782847309923noreply@blogger.comtag:blogger.com,1999:blog-2617138022054780131.post-24075602551294292402015-11-02T07:54:15.685-08:002015-11-02T07:54:15.685-08:00I don't even know those words! I'll have t...I don't even know those words! I'll have to go look them up. Very cool.Tetramorphhttps://www.blogger.com/profile/07253316716885460459noreply@blogger.comtag:blogger.com,1999:blog-2617138022054780131.post-67943652802736328792015-10-31T15:49:37.607-07:002015-10-31T15:49:37.607-07:00I think that aequitās is interesting to consider a...I think that <b>aequitās</b> is interesting to consider as a dexterity replacement. It goes to balance and maybe strength, but dexterity is about quickness as well. How about splitting dexterity into an "equilibrium-capable" skill called aequitās and <b>pernīcitās</b>, for agility?James McCannhttps://www.blogger.com/profile/18071008782847309923noreply@blogger.com